Choose what fits, roll for inspiration, or write something entirely your own. This is one scrolling page so you can see how your choices connect.
PERSONAL RECORD // 02
Everyone starts unknown. Your character might come from money, a stable family, or a powerful background. They're simply not an established Night City edgerunner legend yet. Starting from the bottom doesn't mean being forced into poverty or tragedy.
You do not need to complete every Lifepath prompt to continue. Choose, roll, or invent answers that help you picture your character. Unanswered prompts can become story hooks for later sessions.
Good first choices: cultural origins, a cultural Language, a personality, and a life goal. Optional extras: names and details of friends or enemies, past relationships, why you came to Night City, unresolved hooks, and a full written backstory.
One rules detail: record your cultural Language here (or in Step 5) to claim its free Level 4. Other Lifepath answers describe your history; they do not grant equipment, money, or Role abilities.
Story outline · optional0 of 18 prompts explored
Origins0/5
Personality & style0/8
Connections0/2
Backstory0/3
Not a completion test: these numbers show how many ideas you've explored, not whether your character is valid. A chosen count of zero friends or enemies counts as an answer. You can move to Role whenever you're ready.
How Lifepath works · campaign rules
We're using the Cyberpunk RED Core Rulebook Complete Package Lifepath (printed pp. 44–53). A Roll button selects a brief description of the result from the corresponding d10 table. You can change the choice afterward, or select Custom.
Your cultural origin helps you choose a language; the Core Lifepath grants 4 levels in that Language Skill. The full builder will register that in Step 5 without subtracting from the 86 spendable Skill points.
Your Role-specific Lifepath happens in Step 3, after you choose a Role. The on-screen options use shortened summaries; see the published rules for their full descriptions.
01 / 04 · Origins
Where did you come from?
Choose · Roll · Revisit later
Your origin isn't necessarily your birthplace. Families move, communities change, and people make new homes.
Language note: Your cultural language gives you 4 starting Language Skill levels under RED Core. It won't cost part of your 86-point Skills budget. The actual skill calculation is deferred to Step 5.
02 / 04 · Personality & style
Who are you when nobody's watching?
Choose · Roll · Revisit later
Style choices describe your character's preferred look. They don't buy clothes or install cyberware; that comes later.
03 / 04 · People & complications
Who matters to you?
Optional · Choose count or roll
Roll 1d10 − 7 (minimum 0) to suggest how many friends or enemies you have, or choose the count yourself. Zero is a valid result; you can also leave the count, names, and details undecided.
Friends
Number of friends
Enemies / rivals
Number of enemies
Optional past romance or other complicated relationship
RED includes troubled romantic history in Lifepath. If that's not a story you'd like to explore, skip it or discuss an alternative hook with the GM. You don't have to disclose personal experiences.
A note for players: Friends are narrative connections, not free mercenaries or equipment sources. Your campaign comfort questionnaire remains private with the GM; it doesn't belong on the character PDF.
04 / 04 · Backstory
How did you end up here?
Optional · Your words
The Life goal prompt gives you a useful direction, but the extra writing fields below are optional. You can leave them open for future sessions.
This can also explain why your character stayed.
A few sentences are enough. You can revisit this after choosing your Role. You write the story; the builder won't generate one for you.
A custom history doesn't automatically give extra money, gear, contacts, or abilities. Any special advantage needs your GM's approval.
Navigation
Come back whenever you like. The Role-specific Lifepath is in Step 3.