ROLE BOARD // NIGHT CITY 2075 STEP 03 / 07 · LOCAL DRAFT
Builder / 04 of 07

STATS

Continue to Step 4 to allocate your 62 starting STAT points.

← Back to Roles Continue to STATS →
Builder / 03 of 07
THE BACKLINE // YOUR PLACE IN THE CITY

What do you bring to the crew?

Pick the kind of problems you want to solve. Every Role has its own strengths, but your Skills, gear, decisions, and allies shape how you actually play.

Playstyle tags are suggestions, not official RED classes. “Damage / DPS,” “Defense / tank-ish,” and “Support” help you picture a playstyle. They do not grant or restrict abilities by themselves. A Solo can specialize in Stealth; a Medtech can carry a serious gun.

Choose a Role

All ten Roles are shown
Each Role begins with its Role Ability at Rank 4 under Complete Package. Selecting a Role here does not assign STATS or gear.

Role-specific Lifepath

Choose a Role above

Your general Lifepath is in Step 2. These Role-specific history prompts are optional storytelling choices: choose, roll, write your own answer, or return to them later. Your Role Ability starting choices are separate and may be required for a valid build. You can revisit your backstory whenever you like.

Campaign rules in use (expand to read)

System: Cyberpunk RED Complete Package, plus the Edgerunners Mission Kit's 2070s conversion. The campaign begins provisionally in early 2075.

Role mechanics: starting Rank 4. The Netrunner's Interface includes 2070s Quickhacking; the Mission Kit also updates some Roles' access to buying gear. Final rules validation is planned for the functioning builder.

Neuroport homebrew: the age-based Neuroport choice still happens later in Gear & Cyberware, not here.