Review & Export
Your selections are saved locally. Continue to Step 7 to review your character and print or download your files.
← Return to Gear & Cyberware Open Review & Export →Your loadout. Your rules.
First choose what you carry and wear. Then move to a separate screen for cyberware, Neuroport eligibility, and Humanity. You can go back without losing purchases.
Gear cash remaining becomes starting cash.
Unspent allowance isn't converted to cash.
Your current loadout
Weapons, armor, tools & NET gear
Showing weapons available or reserved for later play.
Quickhacking is learned, not bought
At the table: A Quickhack needs line of sight and a target with a Neuroport. Netrunners at Interface Rank 3+ automatically bypass basic Neuroport firewall security; Ranks 1–2 must pass DV6. The initial Jack In may reveal the intrusion to the target; Self-ICE adds defenses. Only one Quickhack per target per turn. A direct Personal Link requires an adjacent, willing or immobilized target, can bypass Passwalls, and grants one additional NET Action while connected (CEMK pp. 26–27). A Rank 4 Netrunner normally has three NET Actions per turn (RED Core p. 197).
CEMK Rule Book pp. 25–27. These are class ability tiers, not purchasable NET Programs. Jack In, firewall, line of sight, target Neuroport, and Self-ICE still apply.
Verified RED Core non-Black ICE Programs and Hardware are included here. Black ICE and more complex multi-deck configurations remain for a separate verification pass.
Clothing & personal style
Build a look that fits your character. Clothing uses your separate 800eb allowance. Fashionware is an implant, so you'll find it on the next screen with other cyberware.
The 800eb allowance covers both clothing here and Fashionware on the Cyberware screen. Your remaining allowance carries over automatically.
Neuroport status
This decision follows the age you entered in Step 1. Original EMP is synchronized from Step 4. If these values look wrong, update the earlier step.
Under 35: Neuroport mandatory. Age 35 or older: optional.
Initial Humanity is EMP × 10; Step 4 takes priority when saved.
Free starting Neuroport includes:
- Neural Link + 5 option slots
- Holophone and HUD
- Biomonitor
- Virtu / Virtuality
- Personal Link
- Two Shard Slots
The free starting Neuroport: 0eb, 0 Humanity Loss, no maximum Humanity reduction. Do not buy these built-in features a second time.
Cyberware
Your free starting Neuroport includes a Neural Link, Personal Link, Virtu/HUD, two Shard Slots and a Biomonitor. Extra implants have their own listed cost, preset Humanity Loss and prerequisites. Under CEMK, non-medical cyberware requires a Neuroport.
Suggested cyberware
Optional examples matched to your Role, not official kits. Nothing is purchased automatically; prerequisites, credits, Humanity and Background Chrome limits still apply.
Tell us which limb was replaced. Choose any applicable locations, then optionally add a short explanation of how it happened. Leave them unchecked if your character has no medical-grade replacement. This records an old, healed injury, not an untreated Critical Injury.
Character-generation preset Humanity Loss will update as you choose implants.
Campaign rules & source distinctions (expand)
Published RED Complete Package: 2,550eb equipment/cyberware; 800eb separately for clothing/Fashionware. We use the GM's 3,000eb house rule for the first number only. RED Core, printed pp. 104–105.
Published CEMK conversion: Starting Neuroport is free with 0 HL and no Max Humanity reduction. Non-medical-grade installed cyberware requires a Neuroport; a standard external Cyberdeck can be purchased separately but operating it requires Neural Link and Interface Plugs (RED Core p. 353). The external Cyberdeck range distinction is in CEMK Rule Book p. 26; the Port and Self-ICE are on p. 36.
Backline homebrew: Under 35 automatically installed; 35 and older may choose. The age threshold is not a published RED rule.
GM review: The builder checks common prerequisites, installation placement, Humanity effects, and starting purchases. Some specialized variants, sourcing costs, ongoing Humanity changes, and NET Hardware interactions still require GM review. The publisher’s official character-sheet PDF is not automatically filled.